You have 3 dice for the entire game. Select 2 of them each turn.
No luck at all! Two games with the same dice, sides swapped. Score of both games summed. The type of win counts first, then more checkers borne off, then fewer pips left.
At the start each player rolls 3 dice. You keep them for the whole game.
Click 2 of your dice, then move. Equal dice are a double: play them 4 times.
If none of your dice can move, your turn is skipped. If your dice can't be played, End turn skips your turn. But if your opponent is stuck, you must move when you can.
Each turn has 30 seconds (40 for the first turn). When time runs out, a random play is made if not all the checkers were properly moved. Running out of time 3 turns in a row loses the game. The time limit is controlled by the settings.
Games change your rating. A win raises it and a loss lowers it: Playing with a stronger opponent may gain more or lose less. A gammon or backgammon counts more, and a mirror match counts double. Ties do not change rating.
Standard backgammon. White moves first.
Hold the buttons at the bottom left or bottom right to make them larger.
Every sound in the game. Press a button to hear it.
The sound is off in the game; the buttons here play anyway.
Choose a test, then play one turn. Afterwards the game goes back to how it was before the test.